[Home]MarketsInVirtualWorlds

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There's an interesting discussion taking place between theorists who look at economies in Massively Multiplayer Online Roleplaying Games. These gameworlds allow many people around the world to participate in a fantasy or science fiction envrironment. And although the players' main motivation is to explore, go on quests and defeat enemies (typically fantastic monsters), there's an increasing emphasis on economic activity.

Players of these ganes started selling the treasure items they had discovered, and the propery they'd built, and even the characters they'd built up and taught skills to, on eBay for real money. One economist calculated that the value of these exports made the online game EverQuest? the 79th richest nation on earth. (http://www.wired.com/wired/archive/11.01/gaming_pr.html)

JulianDibbell? started a weblog to describe his attempts to earn money through playing games. (http://www.juliandibbell.com/playmoney/index.html)

And now there's a group-blog for this activity : http://terranova.blogs.com/


A virtual exchange for game currencies : http://www.gamingopenmarket.com/


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Last edited November 21, 2003 7:09 am by 200-101-054-248.bsace705.dsl.brasiltelecom.net.br (diff)
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